Anticipating and forecasting technologies in education:
The New Media Consortium (NMC) is an international not-for-profit consortium of more than 250 colleges, universities, museums, corporations, and other learning-focused organizations dedicated to the exploration and use of new media and new technologies. NMC member institutions are found in almost every state in the United States, across Canada, and in Europe, Latin America, Asia, and Australia.
The New Media Consortium (NMC) was founded in 1993 by a group of hardware manufacturers, software developers, and publishers who felt that the ultimate success of their multimedia-capable products depended upon their acceptance by the higher education community.
The NMC Horizon Project, as the centerpiece of the NMC Emerging Technologies Initiative, charts the landscape of emerging technologies for teaching, learning, research, creative inquiry, and information management. Launched in 2002, it epitomizes the mission of the NMC to help educators and thought leaders across the world build upon the innovation happening at their institutions by providing them with expert research and analysis.
What we see from the Horizon reports predictions on use of technology in education of the years 2011,2012 and 2013 is :
Time to adoption horizon one year or less:
2011: Electronic Books ; Mobiles
2012: Mobile Apps ; Tablet Computing
2013: Massively Open Online Courses ; Tablet Computing
2014: Flipped Classrooms ; Learning Analytics
Time to adoption horizon 2 to 3 years:
2011: Augmented Reality ; Game Based Learning
2012: Games Based Learning ; Learning Analytics
2013: Games and Gamification ; Learning Analytics
2014: 3D Printing ; Games and Gamification
Time to adoption horizon 4 to 5 years:
2011: Gesture Based Computing ; Learning Analytics
2012: Gesture Based Computing ; Internet of things
2013: 3D Printing ; Wearable Computing
2014: The Quantified Self ; Virtual Assistants
Interestingly Tablets, mobiles, Apps are common place in India now. MOOCs are being talked about and some explorations are happening in using the ‘ Flipped Classroom’.
Some of the other technologies such as learner Analytics, game based learning, 3D printing will take a few more years to become commonplace.